MODULE 4. Collaborative Approach in Educational Leadership and STEAM Integration in Hybrid Learning
This module will help you:
- understands basic functionality of flat panel
- understands possibilities how to enhance your teaching practices with a flat panel
- In this module you will find two units.
- In each unit you will find:
- a short introduction,
- a video and
- additional readings and other recommended resources.
At the end of each unit an assignment and a self-reflective question will help you to apply the lessons to your teaching practice. Enjoy!
4.1. Collaborative Approach in Educational Leadership
Collaboration in leadership
In this unit we will learn the concept of up-to-date educational leadership that enhances collaboration among educational professionals including various kinds of teachers, educational leaders and other professionals.
Nowadays, educational leadership is not considered to belong to a single leader, but to be formed by the integration of educational professionals’ expertise.
Shared leadership is regarded as a key to create collaboration among educational professionals for effective teaching and learning for multidisciplinary education, such as STEAM.
Links to extra readings, suggested resources, videos:
Grant, A. (2016). Are you a giver or a taker, TED 2016.
Vangrieken K, Dochy F, Raes E, et al. (2015) Teacher collaboration: A systematic review. Educational Research Review 15: 17–40. DOI: 10.1016/j.edurev.2015.04.002.
Assignment: Pro-social and anti-social behaviour
Write down (individually or in a group) some examples of prosocial behaviour that energise collaboration among your school members.
Write down (individually or in a group) some examples of anti-social behaviour that deteriorate collaboration among your school members.
Reflection question for Unit 4.1.
In what kind of situation do you feel you are collaborating with others in order to achieve an educational goal?
4.2. Hands-on STEAM Workshops in Hybrid Learning Environments
STEAM means integrated approaches of learning about topics in the field of Science, Technology, Engineering, Arts and Mathematics. STEAM is meant to boost engagement, motivation, collaborative creativities for students’ and teachers’ and increase well-being. Since the COVID-19 pandemic affected all areas of education, personal engagement and hands-on programs in STEAM also became challenged in multiple ways. In this session we look answers to the questions: (1) How can the technological environment support creative engagement during online and hybrid sessions? (2) How to do STEAM together, while being “out of touch”?
Links to extra readings, suggested resources, videos:
Midnight Science Club (experiments based on household materials): https://www.youtube.com/c/MidnightScienceClub/videos
Hybrid classroom How to Teach Online and in-class students at the same time: https://youtu.be/1m9LtEgC8pQ
Assignment: STEAM project with your class
Have you done any STEM, STEAM integrated project with your students – (online, hybrid or onsite)?
If yes: please provide a short report about it. Summarize the topic and your experiences in maximum 500 words and add images / links to videos if available.
If not: try to plan a mini-project. If it is possible try to realize it with students; if it is not possible to realize it, just describe the scenario. In any cases, summarize the project and your experiences in maximum 500 words and add images / links to videos if available.
Reflection question for Unit 4.2.
I. Please describe 3 things what you found useful to you in this session.
II. Please describe 3 things what were not new to you and you already use them.